Movement & Tiles
Moving
Movement happens during your Main Phase. Roll your Movement Die immediately before you move. The result is your maximum number of spaces for this movement. Unused movement is lost.
You may move back and forth between tiles during movement — as long as total spaces moved does not exceed your roll.
Movement is tile-to-tile across adjacent hexes. You may not move through or into Void Spaces unless explicitly allowed. Movement cannot skip tiles unless an effect explicitly allows it.
A Void Space is not a physical tile — it is an unpopulated area of the map where no tile has been placed. Void Spaces are impassable by default. Players must navigate around them, not through them. Void Spaces also block Range — you cannot target through a Void Space.
Agowa (Scout) is the only character who can move through Void Spaces, but she may not end her movement on one.
Two Types of Movement
Move Phase Movement
Standard movement during your Main Phase. Requires rolling your Movement Die. The result is your maximum spaces. This is what "Move" refers to by default.
Effect Movement
Some cards and effects instruct a unit to move without rolling the Movement Die. For example: "Move target 1 tile in any direction."
Effect movement:
- Does not require rolling the Movement Die
- Does not count as the unit's Move Phase
- May occur before or after an Action, or even during another effect
- Whether tiles are revealed depends on what the card or effect states — if the card says "target does not reveal tiles," that overrides the normal reveal rule
Tile Structure
Every terrain tile in Fawnalore is double-sided:
- Face down (hidden side): A resource — Ether, Relic, Makri, or Event
- Face up (revealed side): Blank terrain — aesthetic only, no effect
Tiles begin face down and hidden.
Revealing Tiles
Revealing is the trigger. A tile's resource is gained when the tile is revealed (flipped face-up) — not merely by standing on it. Landing on a hidden tile during Move Phase movement causes a reveal, which is why landing usually grants the resource. But the two are distinct:
- Reveal = flip a hidden tile face-up and resolve its resource immediately.
- Land = physically end on or stop at a tile. Landing on a hidden tile during your Move Phase reveals it. Some effects move a unit without revealing (e.g. "do not reveal the tile you land on") — in that case, no resource is gained and the tile stays hidden.
A hidden tile is revealed only when:
- You land on it during Move Phase movement (this reveals it), or
- A card or effect explicitly instructs a reveal
Tiles are not revealed when passed over, when adjacent, or at the start of a turn. Effect movement does not reveal tiles unless the effect says so.
When a hidden tile is revealed:
- Flip it face-up
- Resolve its resource immediately
- If this happened during your movement and movement remains, you may continue moving unless a rule or effect says otherwise
Effects that trigger "when you reveal a hidden tile" trigger on the reveal itself, regardless of how the reveal happened.
Tile Effects
Exhausted Tiles
Once revealed, a tile is exhausted. Its resource has been claimed. Landing on an already-revealed tile has no effect. Tiles remain revealed unless an effect explicitly flips them back.
Replenishment: If a card or effect flips an exhausted tile back to hidden (face-down), its resource replenishes. Flipping a tile back grants nothing by itself — the resource is gained only when the tile is revealed again.




Campaign Tile
Campaign tiles are not hidden — they are always visible and placed face-up during episode setup. When you land on one:
- Flip the Campaign tile over
- Scan the QR code on the back
- Follow the instructions on the website — this may trigger map expansions, special rules, Makri spawns, rewards, or story beats
Void Space
Not a tile. An unpopulated area of the map. Cannot be entered or crossed by normal movement. Cannot be targeted through.