Skip to main content

Character Stats

Every Character has six core stats. These are printed on the Character card and are always public information.

StatTypeDescription
Max HPStaticMaximum hit points. Characters begin each game at Max HP.
Movement DieRolledRolled when the Player chooses to move.
Attack DieRolledRolled when the Player attacks.
RangeStaticMaximum number of hex tiles away a target may be.
Ether DieRolledRolled when gaining Ether via tiles or effects.
Relic SlotsStaticMaximum number of Persistent cards that may be equipped.

No other core stats currently exist.


Static vs Rolled Stats

Static stats are fixed values. They do not change unless a card or effect explicitly modifies them: Max HP, Range, Relic Slots.

Rolled stats use dice and are rolled only when instructed by a rule, tile, or card: Movement Die, Attack Die, Ether Die.

caution

Dice are not rolled automatically each turn. Roll only when something tells you to.


HP & Health

  • Characters begin each game at Max HP
  • HP cannot exceed Max HP unless a card explicitly allows it
  • HP cannot go below 0 — excess damage beyond 0 is ignored
  • Healing restores HP up to Max HP only

Scenarios or Campaign effects may override starting HP and will explicitly state when they do so.


Ether

Ether is a numeric resource tracked individually by each Player. Ether totals are public information.

Gaining Ether — Ether is gained only when explicitly instructed:

  • Revealing an Ether Tile
  • A card or effect that says "Roll for Ether"
  • Monster defeat rewards (as defined on the Makri card)

When instructed to roll for Ether: roll your Ether Die and add the result to your total. Ether is not gained automatically each turn.

There is no maximum Ether cap. Ether can accumulate without limit.


Modifiers

Permanent modifiers come from equipped cards and remain active as long as the source is equipped or in play.

Temporary modifiers come from effects or abilities and last until a stated condition is met. They expire automatically.

Unless explicitly stated otherwise, all modifiers stack and are cumulative.

Example: A weapon that grants "+1 Range when you attack with this weapon" applies only to attack targeting. It does not apply to non-attack effects.


Relic Slots & Equipped Cards

Relic Slots represent the maximum number of Persistent cards a Character may have equipped at once.

  • All equipped Persistent cards occupy Relic Slots
  • Weapon and Armor slots are dedicated and count toward the Relic Slot total
  • Example: A Character with 6 Relic Slots may have 1 Weapon + 1 Armor + 4 other Persistent cards

If you exceed your Relic Slot limit: You must immediately discard one equipped Persistent card. It goes to your discard pile.


Visibility

All of the following are public information by default:

  • Character stats
  • HP totals
  • Ether totals
  • Equipped cards

Player hands are private. Game modes may allow or restrict information sharing.