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Fawnalore Rules Compendium

The complete reference for all game rules — v0.1 · Living document

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Quick Reference

Turn Order

  1. Draw 1 card from your Relic Deck
  2. Main Phase — move and/or take an Action
  3. Clean Up — discard down to 7 cards
  4. PPC Turns — resolve your creatures

Combat in 3 Steps

  1. Declare a valid target within Range
  2. Roll your Attack Die and add modifiers
  3. Apply damage — all attacks hit

Damage reduction stacks · minimum damage is 0

Tile Types

  • Ether — Roll Ether Die, gain result
  • Relic — Draw 1 card from your deck
  • Monster — Draw 1 Makri card, you control it
  • Event — Draw 1 Event card, resolve now
  • Campaign — Always visible, draw 1 Campaign card

Golden Rules

  • Card text beats the rulebook
  • Specific beats general
  • Effects resolve fully once begun
  • When in doubt, keep playing
  • Casual modding is encouraged

Core Rules

SectionWhat it covers
Entities & ZonesPlayer, Character, PPC, Monster, Controller, Zones
StatsHP, Movement, Attack, Range, Ether, Relic Slots
Turn StructureDraw, Main Phase, Clean Up, PPC Turns
Movement & TilesRolling movement, tile reveals, exhaustion
CombatAttacks, damage pipeline, death and removal
Cards & EtherPlaying cards, permanence, Relic Slots, Ether costs
Triggers & TimingTrigger resolution, interrupts, priority
Damage & PreventionReduction, prevention, redirection

Game Modes

ModeDescription
Co-opAll players vs the board — Downed → Revive → Dead
PVPFree-for-all or team play
CampaignCo-op across multiple episodes with character persistence

Characters

CharacterAnimalRole
ShimaTanukiAssassin
AmkaPolar BearTank
PonaTurtleHealer
ErandiJaguarMage
AgowaOwlScout
PratiMonkeyTinkerer

Reference

PageWhat it covers
GlossaryEvery term defined in plain language
FAQCommon questions written how players actually ask them
ChangelogWhat changed and when