Fawnalore Rules Compendium
The complete reference for all game rules — v0.1 · Living document
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Quick Reference
Turn Order
- Draw 1 card from your Relic Deck
- Main Phase — move and/or take an Action
- Clean Up — discard down to 7 cards
- PPC Turns — resolve your creatures
Combat in 3 Steps
- Declare a valid target within Range
- Roll your Attack Die and add modifiers
- Apply damage — all attacks hit
Damage reduction stacks · minimum damage is 0
Tile Types
- Ether — Roll Ether Die, gain result
- Relic — Draw 1 card from your deck
- Monster — Draw 1 Makri card, you control it
- Event — Draw 1 Event card, resolve now
- Campaign — Always visible, draw 1 Campaign card
Golden Rules
- Card text beats the rulebook
- Specific beats general
- Effects resolve fully once begun
- When in doubt, keep playing
- Casual modding is encouraged
Core Rules
| Section | What it covers |
|---|---|
| Entities & Zones | Player, Character, PPC, Monster, Controller, Zones |
| Stats | HP, Movement, Attack, Range, Ether, Relic Slots |
| Turn Structure | Draw, Main Phase, Clean Up, PPC Turns |
| Movement & Tiles | Rolling movement, tile reveals, exhaustion |
| Combat | Attacks, damage pipeline, death and removal |
| Cards & Ether | Playing cards, permanence, Relic Slots, Ether costs |
| Triggers & Timing | Trigger resolution, interrupts, priority |
| Damage & Prevention | Reduction, prevention, redirection |
Game Modes
| Mode | Description |
|---|---|
| Co-op | All players vs the board — Downed → Revive → Dead |
| PVP | Free-for-all or team play |
| Campaign | Co-op across multiple episodes with character persistence |
Characters
| Character | Animal | Role |
|---|---|---|
| Shima | Tanuki | Assassin |
| Amka | Polar Bear | Tank |
| Pona | Turtle | Healer |
| Erandi | Jaguar | Mage |
| Agowa | Owl | Scout |
| Prati | Monkey | Tinkerer |
Reference
| Page | What it covers |
|---|---|
| Glossary | Every term defined in plain language |
| FAQ | Common questions written how players actually ask them |
| Changelog | What changed and when |