Erandi

Magenta · Jaguar · Mage
Jaguar. Raised by monks after his parents were killed in an Order raid. Natural leader, principled to a fault, emotionally reactive under the surface. His right paw is entirely black.
Stats
Abilities
Synergy
Once per turn, after you play a Spell card, pay 3 Ether to copy it. Choose new target(s). The copy costs no Ether and is not considered played. Cannot copy a copied Spell.
Focus
Roll 1d4, then choose — Channel: up to 2 targets gain that much Ether. Study: draw 1 card (draw 1 more on a 4). Fracture: 1 target in range loses that much HP.
Playstyle
The highest Ether die in the roster (d8) makes Erandi a powerful resource engine. Synergy turns single Spell cards into double value. Focus is a flexible Action that can push Ether to allies, draw cards, or deal damage — all from his extended Range 3. Lowest HP — stay back.