Changelog
A record of what changed and when. This is a living document — rules evolve through playtesting.
v0.3 — TBD Tracker Closed
May 2026
All open questions from the alpha TBD tracker are now resolved. The rules are locked for alpha.
- Trade Action — Cut for alpha. Not a mechanic in v1. May be introduced in a future expansion.
- Ether cap — No cap. Ether can accumulate without limit.
- Mixed-ownership trigger ordering — Active Player's effects always resolve first. If it is your turn, your effects go first regardless of who controls the other effect. After active Player's effects resolve, others resolve in turn order.
v0.2 — Audit Pass
May 2026
Terminology updates:
- "Monster" renamed to Makri across all rules (derived from Makria, great spirit of taking away)
- Card types renamed: Single-Use → Burst, Permanent → Persistent, Temporary → Fading
- "Void Tile" renamed to Void Space (not a physical tile — an unpopulated map area)
- Campaign Deck eliminated — Campaign tiles now reveal a QR code linking to episode instructions
Rules changes:
- Downed system overhauled — removed 3-round revival timer
- Revive now returns Downed Player to flat 5 HP (no dice roll)
- Added urgency mechanic: discard 1 equipped Persistent card per turn while Downed, then discard from hand
- Makri cannot target Downed players
- Clarified that Ether and cards cannot be played or spent during Clean Up Phase
- Clarified self-targeting: units cannot target themselves unless card explicitly allows it
- Void Spaces now explicitly block Range (not just movement)
- Tile structure clarified: every terrain tile is double-sided — blank terrain face-up, resource face-down
- Effect movement clarified as distinct from Move Phase movement
- Empty deck is not a loss condition — you simply cannot draw until discard is reshuffled by an effect
- Makri Zone is a separate mat, not part of the character mat
- HP and Ether tracked directly on character mat (dry-erase for MVP, dials if manufacturing allows)
- PPC stand shapes finalized: Circle, Square, Triangle (3 per character)
- Monster AI — every Makri defines its own behavior via card text; no global default AI
Entity clarifications:
- Player definition updated to note future episodes may allow controlling multiple Characters or stand-in Characters
- Makri defined as umbrella term for all hostile entities (Consumed, Order, future enemies)
v0.1 — Initial Draft
February 3, 2026
- Established canonical purpose and scope of the Rules Codex
- Defined entity types: Player, Character, PPC, Monster, Controller
- Defined all zones and tracked values
- Locked core Character stats: HP, Movement, Attack, Range, Ether, Relic Slots
- Locked turn structure: Draw → Main Phase → Clean Up → PPC Turns
- Locked tile reveal and exhaustion model
- Locked combat engine: attacks always hit, damage reduction stacks, damage minimum is 0
- Defined mode overlays: Co-op, PVP, Campaign — including Downed/Revive/Dead system
- Established trigger philosophy and Golden Rules
- Opened unresolved rules tracker: empty deck resolution, trigger ordering, Trade action
Future entries will be added here as rules are updated, locked, or changed based on playtesting.