PVP Mode
PVP uses the core rules as its foundation. This page covers only what is different from the core.
Teams & Structure
PVP supports free-for-all or team-based play. Teams may be predefined or formed dynamically. Social alliances are allowed but are not mechanically enforced.
Targeting
- Players may damage enemy Players
- Players may damage enemy PPCs
- Friendly fire is determined by team alignment
Victory Conditions
PVP matches may end by:
- Last Player standing
- Last team standing
- Objective-based victory (e.g. control zones, recruit Monsters)
Player Death in PVP
PVP uses the same Downed → Revive → Dead rules as Co-op by default:
- 0 HP = Downed
- no round timer — but each turn Downed costs you an equipped card
- Revive requires adjacency and an Action — returns Downed Player to 5 HP
- Failure to Revive = Dead
Cutthroat Variant (Optional)
Groups may choose a more aggressive ruleset:
- 0 HP = Dead immediately
- No Revive
- Recommended for experienced or highly competitive groups only